![]() Mario did it too although not to the same degree as something like Jak 2 or Ratchet and Clank. When you go back to the fifth generations offerings everything was a bit more "vanilla"ĭevs during the 6th gen time period tried to infuse the genre with more action and more story focus. The 3D platformer genre was going through a weird phase during the sixth generation. The controls are amazing and were the best in the Genre untill Odyssey. There is an insane skill ceiling that you can reach with Sunshine just like with Mario 64 that it is a joyous game to replay and speedrun. Think this is one of those games that gets better the more you play and replay it. Playing it at that framerate on a CRT makes the game feel infinitely more polished and the game looks much better. Whenever i replay Sunshine i do it through Nintendont on Wii, which can force the game back to 60FPS. The game was also supposed to run at 60FPS but got downgraded to 30FPS at the last minute. The game was rushed during development and it tried to execute some concepts that were new for the Mario series but the devs didn't have time to do properly. Sunshine has problems but none of them are related to the core gameplay mechanics.
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